StarCraft improved on its predecessor Warcraft II, which showcased two pretty very similar playable factions, by introducing asymmetry involving the units and technologies available to its a few races (Protoss, Terran, and Zerg). This asymmetry was much like that pioneered inside the lesser-identified 1996 SSI release War Wind. The unit https://bigwin39517.aboutyoublog.com/31241663/starcraft-an-overview