StarCraft improved upon its predecessor Warcraft II, which showcased two pretty very similar playable factions, by introducing asymmetry amongst the units and technologies available to its a few races (Protoss, Terran, and Zerg). This asymmetry was just like that pioneered inside the lesser-identified 1996 SSI release War Wind. The device https://charliew504h.dsiblogger.com/62706356/the-basic-principles-of-starcraft