Everything of Bananza's terrain is created from voxels, which Motokura claimed was the first component distinguishing it from Odyssey.[27] Takahashi described creating levels from voxels as much more convenient than polygonal modeling, as developers could "freely Mix voxels and supplies to build terrain after which you can test it https://donkey-kong-bananza87531.full-design.com/getting-my-donkey-kong-bananza-to-work-78779018